Virtual worlds are three-dimensional
environments in which you can interact with others and create objects as part
of that interaction. Here are a range of virtual worlds to choose from
which include fantasy, sport, historical and science fiction.
Some are loosely based upon the real world but
others such as fantasy worlds are as the name says: they are completely
disconnected from the real world, which is also part of their attraction. From the first article below “There are several types of
virtual worlds, which include:
Second, The Sims, Active Worlds,Kaneva, IMVU".The common theme with many of these
worlds is the ability to meet, chat and interact with other people. Every world
must continue to exist even when someone has left and any changes made by a
person should remain in place. There are more cons then pros from the virtual
worlds. Many different fields of medicine, law enforcement, architecture and
aviation. A virtual world provides a chance to experience things that are
impossible in real life as if you were actually for example fighting zombies in
a game.
Communication using this technology
would be susceptible to deception.
Due to the fast paced development of Virtual Reality and online worlds, there is a lack of laws regarding these worlds. From the second reading ‘’Users can say and do things in these worlds that is illegal in reality. Also, users may be less inhibited than in real life due to a sense of anonymity, and may act in a way that is socially unacceptable ’’.Many people may become addicted to living in these virtual worlds, and as a result forget or neglect their responsibilities in real life.
Due to the fast paced development of Virtual Reality and online worlds, there is a lack of laws regarding these worlds. From the second reading ‘’Users can say and do things in these worlds that is illegal in reality. Also, users may be less inhibited than in real life due to a sense of anonymity, and may act in a way that is socially unacceptable ’’.Many people may become addicted to living in these virtual worlds, and as a result forget or neglect their responsibilities in real life.
Works cited
http://mfile.narotama.ac.id/files/Jurnal/Jurnal%202012-2013/Situated%20learning%20in%20virtual%20worlds%20and%20immersive%20simulations.pdf
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